Re: ThreeFort - Experimental game - Squirrelloid/Bandar Log wins!
I'm flexible on the start time. I should have the mod revised and be ready to start recruiting by Monday-Tuesday but I can hold off if that's convenient.
I liked the fact that the previous game played quickly. This one might take more time for the last few players since ideally I'd like to get 8 people (decent number for diplomacy, HoF eligibility - but still fast playing). If we end up with 5 or 6 of course then I'd expect another very fast, low micro, game.
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