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Originally Posted by Lizardo
What they did (in D1) was contribute research points individually to the types of casting method rather than pool the points.
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And? The result is the same, and the micromanagement is less.
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Having the mages have to learn to cast and having reasons not to multi-train will mean more complexity, and choices. But this isn't an RTS. And yes, it means not having 'do everything/anything' mages. It makes finding those special mages really valuable.
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This isn't a feasible game design decision (ie the resulting mess would be unplayable) unless you are going to limit players to about ten or twenty mages per game.