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Originally Posted by Gandalf Parker
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Originally Posted by Lizardo
I know all those. It doesn't substitute for poor design. Keeping all relevant information and actions together is what the design philosophy should be.
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Solving these problems instead of excusing them will make the difference between the effort being a hobby and something that can earn money for the authors.
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Couple of small points.
The game wasnt designed. It evolved gradually. From a BASIC game on an Atari, thru C on Unix, thru C+ on Linux. For that its not a bad result. Some "design flaws" have been acknowledged by the devs as items which would require a complete rewrite.
And, the goal here was never to move from hobby to money-maker. That does have a part in understanding why some things got fixed and others didnt.
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If I'm not mistaken that is in fact one of the (main?) reasons Illwinter aren't actively planning on making a Dom4: They feel they have taken the current system as far as it can go, and improving it - amongst other things with various of the suggestions you make - would pretty much require them to rewrite the entire code from the ground up. Something they have no intrest in doing, since it isn't "fun" to remake something they have already made once before.
Unfortunately for us, of course...