Quote:
Originally Posted by Squirrelloid
I believe that shipping is paid for separately from that price tag =p
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Damn you are right there. I think I was more thinking along the lines of the constant costs for shipping each product. (The packaging, the guy putting the stuff in the packaging etc, which is part of the shipping costs, but I don't think that is paid from the additional shipping expenses (Or at least that is what I think)). But you are still right

. My bad.
According to:
http://positech.co.uk/cliffsblog/?p=827
You also pay something like 10% payment processing, 20% tax (at least in the UK, don't know in the US (shrapnel is US right?)). So that is an additional 30% of each sale that will not be profit. (Sure, the 30% remains constant if you sell your game for 1$ or 50$. But still).
Ps: Totally unrelated, but cliffski is great. I wish more small developers released their sales stats.
Quote:
Originally Posted by Squirrelloid
For every person who buys it at $50, there's probably 10 who would try it at $15-20.
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This I doubt. I read a large blogpost by some indy dev a while ago who very eloquently wrote why this isn't always true, and the process of gradually lowering the prices doesn't always lead to more sales. Sadly I cannot find it.

. But this remains a matter of opinion. Only shrapnel can try to test this theory.
Quote:
Originally Posted by Squirrelloid
Why pay $50 for dom3 when you could pay about the same for something brand new with killer graphics?
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Because Dom3 has the depth other new killer graphics games lack. It is rather unique in it's scope and type of gameplay.