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Again?
I can search for
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"pricing" CD "Tim Brooks"showing up together and easily find a chain of posts, interviews, bloggings going back for years. Dom3, Dom2, SEIV, various "about Shrapnel Games" articles and why it was created.
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I'm smiling Gandalf. Yea, I've explained it over and over. Although there are even more compelling reasons why we do what we do than ever before. It just amazes me the people who think that mainstream publishers reduce the price of a game bacause they sell tons more doing so. Sigh.