Re: what about the future?
I am probably am very niche here, having bought two games of which I only play dom3 (maybe a third from a bin).
That said, we are facing an audience for this game that does not have the luxury to select between a dozen products, I have not seen anything comparable to dom3 for years, have you?
This is vastly different to most of the examples (TVs, cars, etc.) where development is extremely fast, meaning a product is outdated upon introduction. This is not the case for dom3 after so many years. If you have not understood, this game lives because it wraps up mythology from the whole planet packages that into a $50 product and let you play god! WTF about graphics, sound, UI, AI, I think it is a great deal.
Sure everything could be better, but you know, I still enjoy fending off impossible AIs, and I would enjoy multiplayer much more if I had the time on a regular basis. Of course I am annoyed by transferring blood slaves one by one and the like.
I think dom3 is a product that attracts certain people and there are not many competitors. You could increase sales mainly by increasing the number of people who have heard about it, but that is easier said than done.
I think sales are important since they create the incentive to actually buy the product instead of pondering for another six months, not creating more customers.
In short, supply and demand is not applicable because demand is limited, supply not. But demand is limited in the sense that you either want it or not want it, pricing is mostly irrelevant in this target group, as long as it stays reasonable.
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