Re: what about the future?
Zeldor, I think they could lower the price but lack the incentive to do so because lowering would not increase sales to any significant amount. That is my guess, and, as far as I can tell, theirs as well.
I think there are two completely different aspects about dom3, games in general, let's leave out the chairs, please:
1. the idea, concept, depth, content and whatever else makes for a high replay value. Dominions is top in this category, IMHO, there are few others, sure, but few. And this does not change or lose value over time.
2. The other thing is graphics, the UI, the sound, all that can be summed up as technology and markup, and here dom3 is getting old, I agree, it was so even when it was released. This is the part of the game that gets obsolete, that demands a discount because it is far behind the standard.
That said, my opinion is that I bite the bullet of mediocre usability and arts for a high replay value, and that comes from depth and content. And if others hadn't made pledges for improvements I for sure would have. I own this game for two years at least and have maybe played have the nations beyond expansion.
Sure, I want a better graphics and especially better interface to handle micro, but I also understand why a two man developer team has better things to do than keep a running game updated, I mean in a big way, they still do minor tweaks, anyways. And I can very much understand that they have bad feelings about giving away their code to others to work on.
I forgot what the original point of the thread was, but I doubt reducing price will increase sales significantly and I tried to argue why. I wonder how much in total went to Illwinter over the years, I doubt it has accumulated to a decent wage considering the effort and knowledge put into the game. And then it is a top seller for an indy project, no?
|