Quote:
Originally Posted by RERomine
Keep in mind the main point to my post was not oriented towards the accuracy of non-turreted gun or whether turret traverse or vehicle pivot/turn could be performed within the length of the turn. The question revolves around what was the actual practice used.
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I think SP guns were often used as mobile ATk guns, so were placed in defensive or ambush situations.
Another problem with moving a hull to aim – that I didn’t mention earlier - is that it more easily gives away your position. I like Andy’s idea that hull swivels could result in op-fire.
SP guns (and ATk guns) could have op-fire reactions reduced, but only if it’s possible to reduce op-fire ability for flank and rear targets, as they should clearly not have to suffer reduced op-fire ability for frontal targets.
Another possibility is to not allow any hull direction (or ATk gun facing) changes during your opponents turn. It will change the game-play somewhat, but it may well be a good change.
This will leave SP-guns (turretless AFVs) and ATk guns far more vulnerable, and it will also make tanks more valuable, so it will have the desired effect. But it would probably mean the cost of ATk guns and SP-guns would have to be reduced. You’d get more ATk guns on the SPWW2 battlefield, but they’d be less effective. It also may cause SP-guns to be used in a more historic role as mobile ATk guns hidden in brush towards the rear.
EDIT: But this would only make them less powerful defensively (during your opponents turn) so I'd still make AFVs and ATk guns use MPs to change direction, and have facing changes prompt op-fire.
Just brainstorming...
Cross