Quote:
Originally Posted by Cross
Another problem with moving a hull to aim – that I didn’t mention earlier - is that it more easily gives away your position. I like Andy’s idea that hull swivels could result in op-fire.
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Big time on this one. If it is wet, you will throw a lot of mud. On the other hand, if conditions are very dry, it is unlikely you will be able to see out of the cloud of dust you kick up. This is more of an issue with a pivot (neutral steer) verses a turn (where you physically change position).
One thing about hull swivels triggering op-fire, if that occurs you almost have to provide a separate ability to do sector searches without a pivot/turn. This brings us back to the thread topic, more or less. Even as a separate ability, searching around will still be a tedious task.
In general, if an enemy unit ends up on your flank or rear, there are some tactical failures involved. If you are advancing, you've left your flanks/rear exposed by either out running supporting units of they have just been destroyed. On the defense, flank units have either been destroyed or even worse, the flank has been left open. In all such cases, you should be aware of the risk and adjust appropriately.
One final thought. If an enemy unit is seen on your flank or rear during your movement phase, what do you typically do if you decide to fire at it? Personally, I orient my front armor to the threat (well, about 15 degrees off straight on) and then fire. This is in case I miss and it returns fire. If this is what we do during our movement phase, why would we do something different during op-fire?