Quote:
Originally Posted by francoisD
just to go back to the initial post about the free turns within your hex allowing to spot units
i just want to know if multiplying the turns around all the sides of your hexes multiply the number of chances to spot units, or do you get a single chance per enemy unit and per the unit you turn currenlty?
if so, it would be unfair. but i do not know how the game is coded...
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This was answered before I think, something like every time a unit turns its a new check. So depending on die rolls it could do better or worse.
A penalty could I suppose be added to subsequent checks but how? You can turn 1 faceing without penalty? it would have to be % based not a set number poor quality units are bad enough anyway & a set number would penalise them even more. As said I hardly turn any units only if I am fairly sure somethings out there. But often when I do I want to move him fire with others then spin him as he is the closest undetected unit.
If winning means that much my opponent wants to spin every unit round he can I wont know but how time consuming & boring is that. One of the things about this game is nice interface & quick speed of play the only thing that takes time is deciding what to do.
I have no idea if it is the case but it feels like units focus there attention on an area where fire comes from becoming more likely to see other units in that area. Perhaps this is tied into it turning slightly though dont think so but would not like to lose this it feels right.