Re: Path Data File?
One of the problems with very extensive mods is that you have to create new AI files for all the new tech, and those files probably won't be compatable with the regular SE4 technologies. As it is now you have to copy over the default ones, but if you could put the new AI files in a subfolder of your mod and the game knew to look for it, problem solved. Same thing goes for all the pictures too.
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