Quote:
Originally Posted by Grijalva
Right, in CBM I agree on not needing awe, 20 armor is enough to take care of most indies. I think the rational for increasing the poison attack is that, left as is in vanilla, it simply does not compare to the fire or ice attacks of the other two dragons.
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That may be half true. The Blue Dragon has the best breath attack: AoE:3, AP, and high damage. That being said, I think the Green Dragon actually does comparable damage, its just damage delayed due to the nature of poison. On the otherhand, the Red Dragon has the worst breath attack because it is only AoE:1. The damage in that one square is great, but none of the Dragons have the precision to be accurately hit a single square, even at close distances. Larger Area of Effects help this, somewhat.
Perhaps more importantly, all of the breath weapons on the major three Dragons are a sideshow, a little something to do to weaken the enemy before engaging in melee and routing the enemy with Fear while staying alive with high protection and HP. The more important reason to choose one Dragon over the other is to pick up an important magic path for diversity. Even the Red Dragon, probably the weakest of three though still fine for Turn-2 expansion, lets an Archery heavy nation without fire magic cast Flamming Arrows.
Just checking out the new Green Breath Attack, it confirmend by suspicions. With a larger Area of Effect, it misses less often while poisoning a lot more soldiers. The average independent walks away from a bile attack taking 2-4 poison damage the first round. Under CBM, soldiers easily take 2 doubling that and insuring their eventual demise.
Its hardly game breaking in the grand scheme of things, but AoE:10 definitely makes the Green Dragon better than the other two by a long shot.
@Foodstamp, No Dragon has stealth in Dragon form, not in the game and not in CBM.