You talk about forging a good bit, but it doesn't get its own section. I'm not sure if it deserves one or not, but I'd in my mind part of choosing a rainbow is getting access to items that you cannot otherwise obtain.  The minimum paths you need to forge everything in the game are:
 
Air 3
Astral 3
Blood 2
Death 1
Earth 2
Fire 2
Nature 2
Water 1
 
Forge 
Earth Boots (+1 Earth) 
Forge 
Dwarven Hammer (no path increase but significant reduction in item costs) 
Forge 
Starshine Skullcap (+1 Astral) 
Forge 
Crystal Coin (+1 Astral) 
Forge 
Ring of Sorcery (+1 Astral, Blood, Death, Nature) 
Forge 
Ring of Wizardry (+1 to all paths)
 
The 
Ring of Wizardry gives you Air 4 to make Air boosters. The 
Ring of Sorcery and 
Ring of Wizardry give you Blood 4 to make Blood boosters. DO NOT equip the 
Armor of Twisting Thorns on your pretender because you cannot take it off. The 
Ring of Sorcery and 
Ring of Wizardry allow you to forge Death boosters with a 
Dwarven Hammer. Without them you have to forge the 
Skull Staff and 
Skullface without a hammer because the 
Skull Staff requires both hands. The combination of Fire and Death allow you to forge a 
Skull of Fire, and the 
Ring of Wizardry gets you to Fire 4 to make the 
Flame Helmet. After the 
Thistle Mace, you can make the 
Moonvine Bracelet and/or the 
Armor of Twisting Thorns, plus the 
Ring of Sorcery which gets you to Nature 5. The 
Water Bracelet and 
Ring of Wizardry allow you to forge the 
Robe of the Sea.
 
From here you can forge the 
Robe of the Magi by wearing the 
Winged Helmet, both rings, and a 
Blood Thorn. That gives you access to a huge list of spells and the ability to forge every artifact in the game as far as I know, since no artifacts have a path requirement higher than 6.