Re: Building and Infrastructure possibilities
Stavis_L tagged that one nicely.
Also some things that "cannot" be done by mods can be simulated in a game manually by creative use of the one the Dungeon Master type mods. A player acting as the DM can do things like create new random events. Or see certain actions in the logs and act one them. Im not sure if that would be helpful here depending on how you want things to happen.
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