Quote:
Originally Posted by DragonRider
Oh boy. Two Knight invasions in a row. Gotta love those.
But here's a question. Which of the following is true?
1) If one army routs, but the second army loses its last commander before the battle is totally over, the second army will keep fighting anyway.
2) A hidden scout in a province counts as a commander for any troops fighting in that province, so they won't rout even if all their visible commanders die.
3) Royal Guards are total badasses and think commanders are for suckers anyway.
Because the thing that just happened isn't really in agreement with what I thought I knew about the game. The first one sounds the most reasonable but I could have sworn that it was specifically not true, and that battles could rarely be won by whoever routs the slowest.
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Hidden scouts definitely don't count as commanders. Did you find out anything about option 1? I know the type of situation you're talking about but am not sure that is the mechanic at work.
Quote:
Originally Posted by durecellrabbit
We've started on the 20+ turns now and some nations are at war. Is the turn timer going to go up soon?
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Sorry; hosting interval has now been set to 48 hours (in the process postponing the current turn by 24 hours).