Quote:
Originally Posted by thejeff
Why would early game be rougher? He's talking about using heavy infantry with no mages. I suppose very early you'd have trouble getting 80 of them together, but other than that what difference would it make.
In general, I agree. In fact, late game they're an opportunity: Charm/Hellbind Heart. Relatively nice units, even if you're not allowed to copy the orders.
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this. unless the event happens in the early game, it is usually better to leave them alone until you can convert them to your cause. Enslave Mind will also work, although I'm pretty sure they'll lose their unique orders as regular troops, and even after you GoR them.