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Old September 27th, 2010, 09:55 AM
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Soyweiser Soyweiser is offline
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Default Re: Building and Infrastructure possibilities

Quote:
Originally Posted by attackdrone View Post
Immobile easily summonable units that give benefits could be more workable
The gem generators look a bit overpowered imho. I don't think you should give out 2 gems each. And if you encounter a construction site, spamming the spell would be a game winner. (Air4, and Earth 4 are both a bit easy to get, and they are single path. (All spammable vanilla gen gems are multipath.).

The research academy is basically gives you free scales after reaching thaum 7. (Get all your researchers in one location, and Bam! Drain 3 -> Magic 3! (Put down multiple ones)). (But at thaum 7, 60 astral, still costly (However, s4 is a bit low)).

Court of justice is overpowered. Basically allows any nation to pull the Bogarus Flying Dogs trick, at a bit higher cost. : http://dom3.servegame.com/wiki/Age_o...de#Flying_Dogs. But! the unrest reduction doesn't reduce pop like patrolling does, so it is actually better.

The temple of sacrifices looks nice. Just to keep up with the background I would also give it bloodvengeance just to prevent assasinations and remote snipe attacks a little bit. (If you attempt to destroy a temple which is used to channel a lot of blood into worship, you deserve the divine retribution).


All just my personal thoughts.

Have you looked at the Mytheology mod? (Disclaimer, I made an uptodate version of the mod recently). It has a few Menhirs, who give various bonuses.

A Menhir of Peace, who decreases unrest
A Menhir of Faith, who spreads dom (A bit like the juggernaught, with less research and path reqs).
A Menhir of Courage, who just gives a very large standard bonus. (Not that useful), and having awe and bloodvengeance
A Menhir of Growth, supply bonus, and copies the lord of fertility, which is supposed to increase growth. (But I'm not sure it does that).
A Menhir of Fortune, which has #nobadevents 50%.
A Menhir of Death, who summons shades in combat.

All a bit unbalanced. (The menhir of death, and the menhir of courage arn't that usefull, and they all share the same cost and research paths). While the Menhir of peace is way to useful, decreasing unrest with 20. Allowing for huge overtaxing.

/end shameless mod promotion.
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