Re: Battle AI hooks
Kudos to WraithLord. This is one of the few times that Ive seen a suggestion like this where the person ACTUALLY seems to have a grasp on what the AI does before making their suggestion. The AI does go thru an extensive thinking process which anyone can look at (in a debug log). Instead of just a general desire to make the AI "smarter" (which when pressed tends toward a huge amount of IF statements for every possible nation/enemy/strategy) WaithLord has laid out a small fix which might actually be easy to do
One note though before anyone gets their hopes too high....
Even if such a change were made, it would most likely come in the form of an added "suggestion" from the pretender. Its not likely to go in as an absolute that you can count on. Probably something more like an added plus or minus to the priority list. Im not sure that an absolute would be considered appropriate for this game by the devs. They dont seem to regret the quirky AI.
If you want an absolute, then your best bet is to look toward some of the mods that remove the spell from consideration or make it more expensive. But I do think this change would be a good one
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