Re: Battle AI hooks
Hmmm that would be great but I think it just shifted from simple to involved.
Johan would be more likely to create a typing window to tell it a spell and a slider to affect it. Or cut-n-paste the in-game code for assigning a spell on the commanders script commands, into a new command for degrading a spell. An interface to some other external language I dont see as likely.
If it did happen Id expect something more DIY than exporting the AIs thinking. The list of spells we can provide and just a setting of something like Flight -10.
The debug file could be used to try and figure out what change you want to assign if you want to do something like move a specific spell to be slightly higher or lower than another specific spell.
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