Quote:
Originally Posted by WraithLord
yes, or just add a sixth slot to script with role, something like:
spell1,...,spell5,anti-SC
or
spell1,...,spell5,buffer
etc.
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I'm uncertain-- there is a
finesse to positioning, equipping, and scripting mages to gain the desired effect.
An overt behavior-directing addition would take a bit of the cleverness out of it. (And a significant portion of the entertaining 'AI Manipulation' skill requirement.)
A larger project that may preserve such an element would most likely involve: multiple categories per spell, algorithm for determining weights from script, mage-personality modifier.
As a side note: While 'mage personalities' may be somewhat thematic, they may also serve to 'lock' a particular faction into playing a certain way, reducing tactical diversity.
Dominions has an appeal partially stemming from the semi-organic unfolding of battle events due to the complex AI structure.
A good bit of fun is had from SP testing, in chaos theory fashion, to find the most optimal starting arrangement.