Re: Battle AI hooks
I've seen little evidence to suggest that the tactical AI is any better than the strat. AI when it comes to thugs and SCs.
The tact. AI doesn't know to script and deploy them so much so as it doen't know what spells to cast in order to stop them.
Now, I'm not looking for perfection here but you know the Pareto principle?- Some measure to let the AI or us (modders) have the means to make some rough improvements.
Example: plant these hooks I was talking about and expose them to us.
Example: Add mod commands for including categories/tags/weights to spells.
Example: Add to AI rough "behavioral" guidelines so you could script mages as I suggested.
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