Re: Suppression: HMGs verses Artillery and Infantry
Simon
You seemed to imply people are overusing MGs in Z fire & perhaps buying in bulk specifically for that purpose, abuse is therefore if it offends your sensibilitys.
My current games I have 8 & 9 MGs (2 & 3 per Co) & I would estimate Z fire use by them per turn at 1-2 the others are either moving to position or firing at targets when of course area suppresion applies.
As said have had maps where I have been locked down by heavy AA & MG use representitive of No Mans Land in WW1.
Some people Z fire a lot including squads which does spoil attacks & slow the game down. However once you realise the intel gained is invaluable so feints etc are the order of the day & you have confirmed arty targets. Certainly in a modern game with abundant transport it normaly does the reciever far more good than the firer in my view on most terrain.
As you said I am happy with how they work & costs are good enough. perhaps if you wanted a change & it was possible which I doubt MGs should use 2 ammo when Z firing to represent heavy use beating the area.
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John
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