View Single Post
  #10  
Old October 5th, 2010, 12:18 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Suppression: HMGs verses Artillery and Infantry

Simon

You seemed to imply people are overusing MGs in Z fire & perhaps buying in bulk specifically for that purpose, abuse is therefore if it offends your sensibilitys.

My current games I have 8 & 9 MGs (2 & 3 per Co) & I would estimate Z fire use by them per turn at 1-2 the others are either moving to position or firing at targets when of course area suppresion applies.

As said have had maps where I have been locked down by heavy AA & MG use representitive of No Mans Land in WW1.
Some people Z fire a lot including squads which does spoil attacks & slow the game down. However once you realise the intel gained is invaluable so feints etc are the order of the day & you have confirmed arty targets. Certainly in a modern game with abundant transport it normaly does the reciever far more good than the firer in my view on most terrain.

As you said I am happy with how they work & costs are good enough. perhaps if you wanted a change & it was possible which I doubt MGs should use 2 ammo when Z firing to represent heavy use beating the area.
__________________
John
Reply With Quote