Re: Battle AI hooks
But then we are back into the long list of IF's. What exists now is basically a "this is better than this" list. So you can move a spell up and down, but its not likely that you can move it up and down IF something is true. It has to be an all-the-time change
And even then, most people are bound to make suggestions they think are always better but would break some nations in AI play
Unless of course, one of the modding suggestions or scripting suggestions can be put into place so that a player can decide for themself in each game to rate a spell
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