Re: purchase routines
Thanks Andy for your explanations.
Although I've still some issues: I understand the relationship between battle points and buying armor.
But for example if I generate a battle with the mentioned parties (this time battle points 3000, year 2010), I get a lot of infantry units and usually 2-3 MBT. The problem is that the length of such a scenario (map size 80x100) is ~ 17. That means until infantry has reached (rough terrain) the more middle/end of the map, the regular game length is almost over.
So, personally I would think it would be more 'realistic' if the AI tends to buy more mechanized infantry in doubt. Also that the purchase list even sometimes contains 1-2 helos/fixed wings with 'lower' battle points settings.
Are these AI picklists hardcoded or can they be adjusted by users?
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