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Old October 19th, 2010, 04:31 AM
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Default Re: purchase routines

Quote:
Originally Posted by hawk66 View Post
Thanks Andy for your explanations.

Although I've still some issues: I understand the relationship between battle points and buying armor.

But for example if I generate a battle with the mentioned parties (this time battle points 3000, year 2010), I get a lot of infantry units and usually 2-3 MBT. The problem is that the length of such a scenario (map size 80x100) is ~ 17. That means until infantry has reached (rough terrain) the more middle/end of the map, the regular game length is almost over.

So, personally I would think it would be more 'realistic' if the AI tends to buy more mechanized infantry in doubt. Also that the purchase list even sometimes contains 1-2 helos/fixed wings with 'lower' battle points settings.

Are these AI picklists hardcoded or can they be adjusted by users?
The AI pick lists can be edited, but only if you are an expert. Not recommended.

The Germans don't have an Afghanistan AI pick - probably since they have a company or two there. Try an AI buy for the UK vs Mujadeen, it will use the "light" infantry, PPV, and WMIKS etc and not spend hundreds of points on rapiers and infantry SAM.

I just tried the US army - and it is a more "Iraq" list, with TUSK M1 and Strykers - will need an Afghanistan specific pick there as well.

If you think the game length is too short, then by all means adjust the game length, that option is available to you, in the "view map" button.

Andy
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