View Single Post
  #23  
Old October 25th, 2010, 05:27 PM

WoodMan WoodMan is offline
Private
 
Join Date: Sep 2010
Posts: 33
Thanks: 12
Thanked 12 Times in 2 Posts
WoodMan is on a distinguished road
Default Re: EA Pictland, Way of the Wilderness v1.03

Hey mehrunes! Thanks for the feedback.

A quick point on the summon of birds, your Windcaller can summon 4 birds per turn, the Pack Leader auto-summons 1 wolf per turn, the only reason I did them slightly different to each other was just for a bit of thematic variance, the wolves follow their leader (like dogs ) but the birds come when called to.

The Packleader was also a last minute addition, because I found the Wolves for the Wolfriders really difficult to make, I wanted to find a way to include them in the mod on their own too. He is a cheap way of getting the wolves into your army (or using the Pictland howl spell in battle) whereas the Windcaller is a proper mage in his own right aswell as a summoner.

Only the warrior types have forest walk, the elderly (priests, hags and elders do not), I suppose it could be changed if you think its a gamebreaker, but I quite like it like this. The basic priest I mainly use just for building temples, the Bloodpriest is good for bringing into battle. As for hawks I'm not sure why they are not stealthy, I think (but maybe I'm wrong) flying units in general do not have stealth in this game (I assume you would see/hear a flock of birds coming across the sky).

Also, they are meant to be challenging/a bit different to play, I think because most people use custom nations in single player. I'm not a very good player myself, but I find you can hit a roadblock sometimes when you come up against heavy enemy resistance, but remember you can sneak an army behind enemy lines take their unguarded province, pillage it with your savages, set tax to 200 and move on, hopefully drawing some of their army away from the roadblock

Last edited by WoodMan; October 25th, 2010 at 05:41 PM..
Reply With Quote