Re: Starting a new MOD ...
Armored mines aren't possible.
"Hmm. How EXACTLY does partial damage not work on small units ... do you have to do sufficient damage in a single hit to destroy the entire unit, or is it only that specific -components- aren't destroyed one at a time?"
They track damage; when it gets to a certain point they poof. Example: a fighter with a cockpit (1kt) life support (2kt) and one shield generator (4kt, 40 shields) will take 46 points of damage and then die; doesn't have to be one shot. It will be fully funcitonal until it dies.
Ship damage works a bit differently. Shields stop a flat amount of damage, as you can see in the shield gauge. Internal components take their kt amount in damage, then are destroyed. However, *only one component is hurt at a time*. If a colony component that has 200 kt in damage resistance is hit with 10 points of damage, it will continue to be hit until it's destroyed. No other components will be damaged until it dies. (not sure what affect "only X" weapons have on this)
EDIT: a few more ship damage tidbits.
-Partial damage is LOST after combat. If that 200kt component takes 199 kt of damage, then combat ends, all the damage disappears. No effect, it just vanishes. So that component will need 200kt of damage to destroy next time.
Phoenix-D
[ July 12, 2002, 07:01: Message edited by: Phoenix-D ]
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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