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Old July 9th, 2002, 08:53 PM
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Default Re: Racial Attributes

Physical Strength - Some sort of bonus or penalty to ground combat. (To hit? Damage?)

Intelligence - Percent modifier to research

Cunning - Percent modifier to intelligence (as in spying, not the racial trait)

Environmental resistance - Supposedly makes hostile environments easier to live in. I read somewhere on this forum that every 5 points of this trait improves the effective conditions of any planet by 1 point, though. (10 points = 1 level, I think.)

Reproduction - Not a percent modifier to reproduction rate, but instead if you have 105% then your populations reproduce 5%/year faster, if you have 92% they reproduce 8%/year slower (very bad!)

Happiness - If you have 105% happiness I think your planets get 5 extra happiness points per turn. Or maybe you get 1 point for every X number of Happiness trait...

Aggressiveness - Adds or subtracts to your chance to hit with direct fire weapons. If you have 120% then you get an attack bonus of 20%.

Defensiveness - Like aggressiveness, but with defense. Makes it harder or easier for enemies to hit you.

Political Savvy - Percent modifier for resources, research, and intel gained by trade. Does NOT affect your chance of getting treaties with the AI players!

Mining Aptitude - Percent modifier to minerals generation. Don't know if it affects solar generators.

Farming Aptitude - Like Mining Aptitude but applies to organics.

Refining Aptitude - Like Mining Aptitude but applies to radioactives.

Construction Aptitude - Percent modifier for how fast your planets can build things.

Repair Aptitude - Percent modifier for how fast your repair bays and spaceyards can repair ships, and also for some reason affects the speed at which your ship-based spaceyards build.

Maintenance Aptitude - If you pick 105% then your maintenance cost is 5 percentage points lower than a normal race. If you pick 95% it's 5 percentage points higher.

Hope that helps!
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