Thread: Mod CBM 1.7 released
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Old November 10th, 2010, 06:23 AM

NooBliss NooBliss is offline
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Default Re: CBM 1.7 released

I find it strange that while it's called a conceptual BALANCE mod it doesnt try to fix balance, focusing on micromanagement and flavor instead.
Take, for example, Sauromatian poison archers. They are bugged and impossible to fix, thus their unerring arrows became a feature. Shouldn't they cost more to reflect that?
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