Thread: Mod CBM 1.7 released
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Old November 10th, 2010, 04:26 PM

Redeyes Redeyes is offline
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Default Re: CBM 1.7 released

Quote:
Originally Posted by Corinthian View Post
The bloodstone was overpowered but also extremely hard to get. In fact, I can't think of a single nation that can build them without empowering or designing your pretender to build them.
There's a fair amount of nations that can do it with recruitable mages, or using nothing but path boosters.
A full list would be: Marignon, Hinnom, Gath, Abysia, Vanheim and and Pangaea. For all these nations mass-constructing blood stones was a dominant strategy.

Anyway, if you want gemgenerators brought back in it is very easy to mod it back and it (like all changes in the mod) are the houserules visualized by a few players, it's a given that it isn't going to be a perfect fit for all games. My opinion is that the gemgenerators always become problematic in longer games (PBEMs almost by definition!)

Your comments on MA Ulm is fair, Ulms troops might be superior in some ways but it isn't actually a strength when their units cost so much (Royal Guard to Black Knights?)

Although, I think there's plenty of other nations that perhaps should be buffed before (or at the same time) Ulm.

Last edited by Redeyes; November 10th, 2010 at 04:46 PM..
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