Quote:
Originally Posted by Redeyes
I'm glad that the dominant magical sites were removed (e.g Ultimate Gateway) but from the last discussion we had about them I thought it would be more controversial.
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I hate that change.
I like the existence of unique magical sites that, if discovered, can radically change the game for the one discovering them. Sites that are so powerful that they can become specific targets for serious warfare if knowledge of their presence in a game spreads.
But then, I hate most of the changes made in CBM until now that do not either attempt to address bugs or attempt to balance nations or pretenders by changing nation and pretender specific information.
The sweeping changes in CBM to more general gameplay aspects available to most or all nations tend to reduce the game's strategic diversity in favour of balance through reduced randomness and a general homogenization process of power levels.
Which may be great for the large scale games CBM seems principally designed for with players who don't like for anybody to gain a benefit that they haven't worked hard for, but does reduce the fun quotient somewhat for the smaller scale MP games I participate in. SDR and Hammers as uniques are another example of things where the changes don't make much sense when the scale (both in map size, number of players, and expected length of game) is smaller.
OTOH, since I'm not the one making the mod, I really have little room for *****ing. If this sort of thing is what those who play games on the Shrapnel boards want, great! I'll just do my best to try not to use it in the games I play. (I may well fail - we are using CBM 1.6 now despite my wish to stick with 1.5

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I
do wonder about the earth booster, though. Given that CBM has already killed off gem generators except as uniques, why was a perfectly good and fun artefact, the Boots of Antaeus, replaced in favour of a Ring of the Earth booster rather than stripping the blood stone of its gem generating ability and newfound uniqueness (the simplest solution) or, if such was impossible (if the gem generation was in the game code and couldn't be modded), why not choose to replace some low-priority magic item that is almost never used such as Boots of Long Strides or the Main Gauche of Parrying?