Quote:
Originally Posted by llamabeast
None of your suggestions can be done with dom3's modding capabilities You can't take gem gen off the blood stone, and you can't add earth booster ability to other items. QM is working within considerable restrictions.
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Thanks! I suspected the first restriction but was ignorant of the second. I guess that in those circumstances it really does make sense to destroy one of my favourite artefacts (sob!) in favour of a generic path booster if it has been determined that a second generic earth booster is essential.
(I am tempted to argue that it isn't and wasn't because in the MP games I participate in only few earth magic nations ended up with blood stones anyhow, so blood stones were almost solely used for their gem generation capabilities by the few nations that could make them, but that is almost certainly a result of the smaller scale of the games I play in)