Thread: Space Empires 5
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Old July 10th, 2002, 08:22 AM
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Default Re: Space Empires 5

Options, options, and more options. More racial characteristics, more components, more facilities, more ship sizes, more troops. Don't get me wrong though, I'm satisfied with what is continually offered for another year or so.

The ability for a race to start at different epochs. Example: primitive races (nuetrals that other races can uplift and bless with star flight)or easily subjugate.

Wolfling races that are just emerging onto the scene, that must quickly learn to adapt or be swallowed up by the bigger fish.

Advanced races that know the turf, probably have a few systems already, fighting their first interstellar wars.

Type III Galactic races, the overseares, the ones that watch over all of the minions, perhaps boosting a primitive race, wiping out a careless advanced race, preparing to move onto that next Galaxy as proposed by Attrocities.

These could all be figured out during the game set up screen. Sure the game balance is all screwed up, but isn't life in general anyways.

One Last thing that would be interesting is the addition of special items that could make one planet a valuable and strategic resource. Ex: planets that produce two to three times the normal high end planet in a given resource. Perhaps discovering a highly adapted primitive race that can quantify output by two or three fold. Something worth fighting over anyways.

Ohh, and finding derelict space craft too, would be fun. Gives that wolfing race an actual chance to quickly become superior in a game. Pehaps finding a fleet, alls one needs to do is poor in some resources and wham - insta fleet- ready to go and kick your obnoxious, overbearing, subjugating, superior next door neighbor.
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