Re: Kings of Drama - a MA game, recruiting!
10 turns of cap holding is definitely too long. The whole point of the victory condition is to eliminate the endgame grind of the last 10-15 turns where everything is already clear. If a nation can hold all of those capitals for 3 turns, there's absolutely nothing anyone can do about it. Hint: You don't want to wait until someone has all the caps before starting to work against them.
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