Quote:
Originally Posted by Quitti
10 turns of cap holding is definitely too long. The whole point of the victory condition is to eliminate the endgame grind of the last 10-15 turns where everything is already clear. If a nation can hold all of those capitals for 3 turns, there's absolutely nothing anyone can do about it. Hint: You don't want to wait until someone has all the caps before starting to work against them.
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I don't really care--either way is fine with me, and I like the use of the modified Riverlands map that we used on Countdown. It's an attractive and interesting map--lots of lovely borders and bridges.
On another note, I will not be around much this weekend, and while I don't think it will be a problem since we just now called for Pretenders up (mine is uploaded already btw), I will not be able to submit a turn until Sunday evening (Central time GMT-6) at the earliest.