Re: Space Empires 5
"More Detailed Planetary Stats - related to the one above. Planets should have varying amounts of space (with population, cargo, and facilities taking up the same space), gravity (with certain populations only tolerating a specific range of gravity), atmospheric gas DENSITY (a population might need X density of methane, but anything more than Y density of oxygen is poisonous, and total density has to be more than Z, etc), temperature, radiation or lack thereof, planetary volatility (think earthquakes, storms, volcanoes, etc.)."
Why. Can we say "micromanagement HELL?"
Newtonian movement and gravity: I know of very few *sims* that even try, and these guys only have to deal with a few ships at a time. SE needs to deal with hundreds (and don't even suggest dropping the scale just for this..)
"Coordinate system for maps - this would be an awesome improvement to the current grid system. However, I don't think it's too likely to happen. For one, this was requested a lot for SEIV (along with hex-grids, if it had to be grids), and it didn't happen there. When you think about it, it's just a whole lot easier to make a grid system than a coordinate system (or a hex-grid)."
How is this any different than what we have now? A grid system is just a slightly modifed cordinate system with low grain (i.e. you don't get 1.45352653, just 1)
Phoenix-D
[ July 12, 2002, 05:39: Message edited by: Phoenix-D ]
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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