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Old November 17th, 2010, 09:39 AM
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Stavis_L Stavis_L is offline
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Default Re: Remove Curses and Horror Marks?

Quote:
Originally Posted by Zogundar View Post
Oh and when changing the secondary effect, can't I just give it a value of 0 or some other non-weapon number?
*EDIT*
And also when changing the weapons for units.. how do I go about that? Do I need to list four weapons to overwrite what was already there? And do I need a weapon, or can I use a 0?
Best way to find out is to try it. For that, you'll want to see the modified unit; easiest way to do that is to use map modding to place a commander version of the unit in the starting province of your nation. Something like (assuming you're modding unit 123):

Code:
#specstart 0 1 --start EA Arco (nation 0) in province 1.  

-- place a commander of unit type 123 in province 1
#setland 1
#commander 123
Just add the above in at the bottom of the map and choose EA Arco to start a test game. Of course, you'll need to make sure province 1 is a land province, but otherwise any normal map should work.

BTW, weapons 0 is "Nothing" and usually works to clear a weapon, but I haven't tried it for removing a secondaryeffect. I'd expect it to work, but if not, you could just create a whole new weapon that has the same base attributes, but no secondary effect specified.
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A nation mod I created:
Mistica: A Magocratic Police State
Micro-mods by me you might find useful:
Brainless Soulless - a fix for Life after Death/Ankh "exploit", Bogarus Scout Fix
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