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					Originally Posted by Zogundar  Oh and when changing the secondary effect, can't I just give it a value of 0 or some other non-weapon number?*EDIT*
 And also when changing the weapons for units.. how do I go about that? Do I need to list four weapons to overwrite what was already there? And do I need a weapon, or can I use a 0?
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 Best way to find out is to try it.  For that, you'll want to see the modified unit; easiest way to do that is to use map modding to place a commander version of the unit in the starting province of your nation.  Something like (assuming you're modding unit 123):
	Code:
	#specstart 0 1 --start EA Arco (nation 0) in province 1.  
-- place a commander of unit type 123 in province 1
#setland 1
#commander 123
 Just add the above in at the bottom of the map and choose EA Arco to start a test game.  Of course, you'll need to make sure province 1 is a land province, but otherwise any normal map should work.
BTW, weapons 0 is "Nothing" and usually works to clear a weapon, but I haven't tried it for removing a secondaryeffect.  I'd expect it to work, but if not, you could just create a whole new weapon that has the same base attributes, but no secondary effect specified.