Thread: Mod CBM 1.7 released
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Old November 17th, 2010, 10:47 AM

NooBliss NooBliss is offline
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Default Re: CBM 1.7 released

Quote:
Originally Posted by WraithLord View Post
Quote:
Originally Posted by Dimaz View Post
IMO the whole point of hammers and SDRs is investment, so the idea of adding them at the start sounds really strange to me. In fact, I certainly prefer removing them completely than adding them at the start, as it will only make you scratch your head trying to utilize them most so rushing const will be even more top-priority than with vanilla hammers. Again, as i said, in fact I see no problem with vanilla DH at all, other than few individuals trying to promote their playstyle for everyone else. SDRs are a bit too cheap for what they do OTOH.
Dimaz, I just caught myself after posting with the exact same thought. However, if I were to choose between infinite hammers and no hammers I'm no leaning towards no hammers.
Imagine for a 2nd that there were items giving conjuration/enchant bonus. Then what, everyone would be forced to forge them. So if everyone forges them then it's the same as if no one forges them but with less MM.
Nations that suffer greatly from no hammers need to be addressed by CBM.
I think I have come a full circle and now am more open to accept the unique hammer change.
It's not that easy in my opinion. Infinite hammers mean that you can invest some time and thought to improve your forging and get more magic items. No hammers means that you get no such opportunity, thus you have less items.
Thus, nations with blood and/or stronger troops (usually countered by equipping thugs) get stronger while nations such as Eriu get even weaker.

P.S.
Make LA Rlyeh freespawn truly free? Why not make LA Ermor freespawn generate gold as well?
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