Thread: Starfire Mod
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Old July 12th, 2002, 04:40 AM
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Skulky Skulky is offline
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Default Re: Starfire Mod

OK, i just posted a fat thing in the HH discussion by accident (or dumbness) so here i go again.

I think it woudl be easier to use the drones as the SRHAWKS/SBMHAWKS adn other such things that are warp capable b/c these things can warp and coudl potentially carry weapons with them (component destroyed on use) adn then die pretty quickly. The gunboats could then be simulated with a smaller size (just as the drones woudl be shrunken (in the order of 50 kt with maybe 2 moves and then a HAWK specific weapons package)) that woudl only require one comp (gunboat C+C). This could be done by changing the Life support ot Life support + Crew Quarters and making the Crew Quarters component used for Gunboat C+C. Then you could make a bunch of mounts that could only be used on Gunboats or something like that or i dunno what. Then they could do warp too even though no internal racks but at least you would have the SR/SBM HAWKs taht are such a crucial part of the game at least IMHO. And R2's could be done by placing another race with a special sat that sits in the middle of EACH system (the maps would have to be scenarios taht start out wiht this race added) and has 1000000000 hp and can therefore be targeted by drones (the SR/SBM/R2s) and will be attacked, however the drones will have literally no supply so unless launched near one of these things they couldnt' ever reach it.

It would be primarily used for getting the R2's through and in system (the R2's could have lvl 5 cloaks that take up all remaining space) for the imagry neccessary for SR/SBM targeting.

No ideas on Primary packs, shortened fighter range or how to mod the interpenetration dealio.

Also, mines are usually organized in a radius aroudn the WP's and while always there were always eliminated (except when the bugs came out of Home Hive 2 or 3 with gunboats chasing after Murkamura's fleet) so i don't see how to show the need for mines but also the way in which they can be destroyed (not swept per se). Finally, how about ECM buoys? O not quite done yet, i just thought how to do bomb pumped lasers and the non bomb pumped lasers, the non bomb ones would have 25-30 fire rates (so they could concievably fire twice) andthe bomb pumped ones would say that it either destroyed ship on use (not sure if that works) or just destroyed weapon on use making the sat obsolete.

Wow i can't stop... how woudl you make the realtime idea of ships being able to move insystem very fast (in response to attacks that very month) and get to the other side? And also what about those things the "old enemies" used to liberate planets that were basically little rockets that accelerated to like 30% of c and were either shoulder fired or fired from orbiting bases.

When and if you finish this i'd love to play test and make a scenario or two. email me at speedyhair@pacbell.net if you have questions or want help.
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