Re: When will SEIV be playable?
Well, I second that the AI is still not up to the standard where it would present a real challenge. Offensives are not followed through, targets are ill-identified and you can still kill the AI players one ship at a time. The AIs do not use the design options available to them (anybody seen them use Phased Polaron Beams ?). In tactical, they still use stupid formations.
Nevertheless, 1.19 was big improvement (though on a relatively low level). Now I wonder, what will be technically implementable and what not. Ben, as you expressed yourself rather forcefully, do you as an AI programmer think that SE4 is just too complex to have a decent non-cheating (or little-cheating) AI, as it has been stated on this board before ?
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