Just my take on hammers...
I voted to keep them. At the same time, if your Abysia, Sauro (for the most part) and a number of other nations you are pretty well screwed OR you have your pretender forging them when he could be doing a lot of things better suited.
I would say to make 3 kinds of hammers (just a number), if you were going to change anything and keep the (hammers). Have them in different pathes so that most if not ALL could forge 1 of the 3. You could make them different, say...you make the normal Hammer give Earth 5% more benifit. Hammer 2 might get Fire or death an additional 5% or some perk. And the same for hammer 3.
THAT would open up a lot of different pretender designs and not have the Earth nations get a HUGE jump.
(Me, I usually play Earth nations anyway, but I just thought that might be a neat idea. Of course, someone with some idea of what is going on (which does NOT include me), would have to make the choices, and then a mod etc etc. Sounds like a hell of a lot of work)
