Thread: Vote
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Old December 1st, 2010, 09:07 PM

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Default Re: Vote

I voted to keep hammers and sites, I did not vote on the others as they are dependent upon one another. If you keep gem gens, you need to keep SDRs, and vice versa.

I think sites are necessary as they are an important part of the game. The game is inherently unbalanced. When you have as many nations as we do, any two or three nations are going to be unbalanced against one another, but are balanced overall. Where nations are unbalanced, it is up to the players to institute their own balance (Alliances, NAPs, etc.). We've all played games where we spanked one player so quickly, the other players said "we need to get him before he overwhelms us!" Next thing you know, you're out of the game due to a 5 on 1 dogpile. (This is also a reason why I have always been in favor of Machiavellian diplomacy as it allows you to do this, or change relations on a dime)

With regards to hammers, I agree with some of the previous posters, CBM is about giving us more options. I feel hammers do just that. They give us options of different items to produce. Otherwise, we just use the same fire/frost brand with boots of the messenger, etc. Its not like the major earth nations are huge threats in the MP environment (Agartha, Marverni, Ulm are not world beaters by any stretch). Hammers give the earth nations bargaining chips early in the game as well as a leg up that they need.

Regarding gem gens and SDRs, it really depends on game size. On a map with 75 provinces, they are not a huge deal (I would argue if you let someone craft a ton of them in a small game, you're not pressing him enough). However, on a large map, they can be a game breaker. Plus, I like the idea behind the gem gens, investing in your future. They just break things when used on a massive scale.
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