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Old December 2nd, 2010, 08:31 AM
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Default Re: APC Development and related topics.

Quote:
Originally Posted by FASTBOAT TOUGH View Post
Don,
DELETE/USA/Mercenary Group/UNITS 725 & 726/ They have to go! Maybe being a little sensitive here but, thinking back on my understanding of history in the modern era the peak interaction of mercenaries per say was in the period of the late 40's - early mid 80's focused in Africa, SE Asia (Malaysia comes to mind.) and parts of South and Central America. Most came from Germany(s), UK, France, Belgium, Holland and the U.S. after the war. The two most notable leaders came from the UK and France if I recall correctly and had the books "The Wild Geese" and "The Dogs of War" (Later movies; Wild Geese with the late great Richard Burton in it.) based on their exploits in Africa (Congo). Point being why is the U.S. the only country after using MobHack to have them from the samples looked at above? And in checking some of the African countries they have none in them where I would expect to see them as most of the mercenary actions took place there and in some respects today more, for security and training might still to a much lesser extent still be there today and again C. & S. America for the drug cartels (As a matter of conjecture for these if not material for action/adventure movies.)? Bottom line I accidentally stumbled upon them when I first started using MobHack a couple of weeks ago and saw it as an opportunity to clear some slots here and there from other European countries as well. All these years playing and I never noticed them there before. And I"m assuming when in MobHack and your looking at a country you're seeing all units from the start of WinSPMBT until the end unlike the Encyclopedia which looks at a certain time frame within the game.

Regards,
Pat
deleting these would save 2 slots - which is useful, given the squeeze on the USA OOb.

They were probably added in as "contractors" or somesuch. But that sort of thing could be done in the scenario editor, as they are most likely to be "scenario only" interest. (I have much the same opinion about other tertiary stuff, like (say) the military police. Again - if a scenario designer needed such, they could edit a regular infantry element. Players are rather unlikely to want them, methinks !).

If necessary - the level bomber population could be pruned (who really uses these in regular battles - and there are 20 slots used of these) - to just a representative item per era (B52 with 750lb bombs would cover it IMHO 195X-202X). The COIN Bombers (6 slots used) could go completely - just a relabelled bomber class, and only used by the human player or a scenario designer (perhaps) for an initial bombardment.

Cheers
Andy
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