Re: Province Bonus to Magic School?
Gotta disagree with you Executor, in very few turns you can be making a silly amount of gems and noone will be any the wiser. Given that, you'd have to be quite careless to advertise that you'd grown powerful. If it was me, and I wanted to win, I would carry on as if nothing had happened, build a fort on the site, and just quietly get my machine up and going. For a long time I would only spend the gems on training up new Wish casters. I'd fill the fort with units to make it hard to siege, and then it wouldn't matter whether I lost the rest of the game. After a while I'd be making a few hundred S gems a turn in profit and could just win whenever I wanted. None of the other players could do anything about it.
Basically, given that I'd reached the ability to cast wish and had a chance to put a fort on the site and fill it with units, I can't imagine how I could fail to win. Would be quite shoddy to lose that game in my opinion.
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