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Old December 3rd, 2010, 02:18 PM
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Default Re: Vote

Quote:
Originally Posted by LDiCesare View Post
Vanheim and Helheim can make use of both blood and thugs. By removing access to both, you take out two of their tools to win. I wouldn't call either strong, but they could definitely compete with other nations without the nerf. I don't think they can without. So imo they move from competitive to loser status in CBM 1.7. On the other hand, Agartha or Eriu weren't competitive anyway but that's not a reason to make them worse.
With the removal of hammers and rods they can still thug and blood hunt. The issue is quantity, and it's not just the mid/weak nations that are affected but all.

For me mad skills in this game does not equate to being able to make 100s of clams/hammers/rods for the win. And if anything those items restrict gameplay more than open things up as everyone is racing for the same thing.

Example,
If I have earth mages I make hammers. If my nation doesn't have earth well I'll put earth on my pretender to make hammers. I never choose to go without some way to make hammers and always laugh when someone asks to trade for hammers. Now I ask why do I do this? Why to be competitive! Because if everyone else has hammers and I don't well they've got a leg up on me. Take away hammers and all of a sudden the above situation no longer applies atleast for me.

I view hammers/rods/etc much like tarts and how endgame is dominated by D and S (wish) nations. LB has since made EDM (ty!) and all of a sudden more choices! Yay! Choice is good!

I view these changes by QM as the same. And now there's word that QM will be buffing nations, also good. I can't wait for the next CBM update.
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