Thread: Vote
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Old December 3rd, 2010, 09:56 PM

Valerius Valerius is offline
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Default Re: Vote

As best I can recall, CBM 1.6 and 1.7 have generated the most discussion of all the D3 CBM releases (can't speak for the D2 CBM releases). But when 1.6 removed gem gens many games already banned them. So while there was some opposition to the change, it was following an already strong trend. 1.7 is different in that it seems most people weren't expecting these changes or requesting them. This doesn't mean they're bad - but it does seem like a significant change from the previous, more conservative, approach.

The other change I've noticed (partly as a consequence of 1.7) is you seem to be taking on balance between nations, not just within them. And I think this has been something there has been more of an interest in CBM tackling. There's always going to be a most powerful nation/path/etc. I'm ok with the current top tier remaining there - I'd just like to see less of a gap between them and the rest of the pack.

It also occured to me in following this discussion that it must be gratifying that people care enough about the mod to provide this feedback - certainly better than early on when CBM was greeted with rejection/indifference.

Anyway, there have been some very good points on both sides of this discussion. For me, 1.7 feels like part of the picture. The changes did have balance implications. As is, I'd be inclined to stick with 1.6 or, more likely, change the parts I didn't like and use a modified version of 1.7. But 1.8, by addressing some of the issues that arise from these changes seems like it may present a more full picture. Though if you keep the nerf to brands in 1.8 I'll change that when I admin a game, self serving though it may be.

Quote:
Originally Posted by quantum_mechani View Post
It has been said the most recent CB actually goes in the direction of reducing possible strategic options, but this seems a difficult interpretation to take.
I don't want to derail the thread, but thinking along the lines of increasing options by removing something do you have any thoughts on the fact that tarts are still the optimal choice for SC/magic diversity? Things are much better than before the EDM but I think people still feel the need to get the Chalice or GoH so they can mass produce tarts. I'm not suggesting removing tarts but perhaps giving them less magic diversity so they are more like the EDM summons - mainly SCs with some magic diversity added in.
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