Re: Introduce yourself!! :-)
Actually, there are some combination mods. For example, sombre put together a combo of CBM 1.6 and most of the warhammer mods. And a number of people, myself included, have made combination mods over the years to play with various groups of mods put together. A lot of those are out of date though, and they tend to be put together on a per game basis. There's currently no combination mod with cbm 1.7 that I'm aware of and it's considered at present by many to be a beta version for the next version of CBM, so it's unlikely it will get any "official" combination made for it.
Combining mods isn't *that* hard though. It's just making sure that there are no number conflicts between the mods, which is mostly the case already with the warhammer mods, if not most others. But generally sombre and burnsaber try to make their mods compatible with one another's. Otherwise, there will almost certainly be conflicts. And CBM is much too big of a beast to count on not having conflicts with other mods. There are tools to make combining mods a lot easier, though, and it's pretty much common practice these days to use pyg's mod combining script to do the combinations. It's not quite 100% perfect yet, but every time it's used he works on it a bit more and it gets smarter.
You might actually be surprised at the number of games with mod nations in them there have been. The only thing is they've never quite been accepted by the community at large as balanced, so they mostly end up in specialty games. There have been a few that have included them regardless, though.
I feel like I'm rambling so I'll stop here! Oh, and welcome to the forums :P
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