Re: End game diversity mod
I suppose i can give more complete feedback:
Grendelkin - great for army support/anti-SC. I am not comfortable with them as SCs because they lack magic for buffing, and so feel too vulnerable.
Cyclops - I actually get a lot of use out of these guys for AoG/L casters and other army buffs. Don't really SC with them. With CBM 1.7 and a new earth booster, i can see using them as Earth Attack casters.
Wendigos are almost certainly too good relative to Streams from Hades. It doesn't take that long to max one out. The correct solution may well be to make Streams from Hades cheaper...
On Asynja - honestly, if they all had E2 they'd be great =). Maybe just another random? As it is, they're in the weird place of making a good raiding thug (don't need much gear, really), but they cost like an SC - but sometimes you get one with exactly the right randoms to be more useful.
Treants - they use N gems. I never have N gems to use for summons like the Treant.
Ember Lord - nice in Heat dominion. Not very good in cold dominion. So situationally useful, but definitely SC material. And one of the best uses of F gems i know of. (Also, trivially a FftS caster, which has its uses).
Kraken - mostly useless since you made them E1B1 instead of X2 sorceries. I tried using them as bloodhunters one game, since they cost W instead of N (where Lamia Queens were my other option, cost N, and weren't guaranteed B) - but quickly switched over to VLs after I had enough slaves.
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