Re: Population in SEIV
I would love it if population were handled almost exclusivly by competant AI. If I had my way, population movement should not be abstracted, rather keep the current system of transports in place, but have them on full AI control. Players would have an incentive to produce enough transports to meet movement demands, and a failure to have enough transports would adversely affect the economy.
Players would then have to worry about protecting these AI controlled transports against other empires raiders and dare I say, pirates and space monsters.
It would a lot to the game to have more to do than blindly expand.
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~~Repo Man at your service~~
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